The Cast:
Magela Oddfact - Rouge, Faen Female, CG - A librarian by trade, Magela was chosen to take the long journey to Opal due to her enthusiastic perusal of all things related to exploration. (The truth is that a representative of her diminutive race was desperately needed by the scholars, and she was willing and at hand.) Upon meeting her the other champions were so impressed by the expansive knowledge she kept in her notebooks that they voted her to be the leader of the venture (and as the most harmless member of the troupe she seemed the most capable of being trusted with the authority and least likely to be able to take advantage of it). Bill is Magela's mule, given into her care when she was sent upon this quest by the Order of the White Pen.
Grund - Champion of Freedom, Half-Orc Male, LG - Thick in arm and idyllic of philosophy, Grund has been taught of the need to be ever vigilant of the machinations of others though the harsh teacher of experience. As a half orc he often met with the distain and disapproval of others, and many were the times another sought to take advantage of the dim wits that are considered typical of his race. With Grund, such folks soon discovered that his mind was as sharp as his sword, and often the discovery involved dealing with them both.
Coleman Siflahn - Priest of the Gods of Light, Human Male, LG - Cole is a puritan at heart and a natural choice for the scholars when looking for a man to send to visit Breysus. Well educated in all manner of sorcery and history he possesses a natural fire and passion for the Gods that would be likely to endear him to the Titan. Further, he and his dog Niko had traveled extensively in the backlands of the Barrens and thus were weathered and used to travel in the region.
Abdul Al'Ashir - Paladin of the Gods of Light, Giant Male, LG - Master Al'Ashir is a young among his race, and still filled with the zeal and curiosity that many of his elders have grown away from. He had long studied the history of the Barrens and specifically the tidbits that his monasteries library still contained about the Titians and their message. When the call came for a member of his order to take the long perilous journey to the Palace of Breysus at the Spine of the World he enthusiastically requested the honor, and it was granted with gratitude as no other wanted the task.
Gregor - Mage Blade, Litorian Male, N - A particularly well built specimen, Gregor has devoted himself to that mysterious calling known as the way of the Blood and Blade. Well versed in the intellectual arts of the Arcane, and yet tempered with the cold steel of a warriors pragmatism Gregor lends a sense of balance and steadfast determination to those around him. The Litorian's are the one people of Muerta who never lost sight of the lore message brought to them by Breysus, and Gregor was sent as soon as word spread to the scholars of his people that a mission was being made ready.
Surya - Wizard, Elven Male, LE - Surya wasn't chosen by anyone to journey with the companions, he decided himself that he would make this journey. Presumably this means that the Elven champion who was actually chosen is still waiting impatiently for the others to arrive in an Inn within the Human city of Opal. Surya trusts no other to interrogate Breysus competently, and feels the stakes are too high to leave it for others to blunder. Though he brought with him a mule to carry his load, he gave no more thought to naming the beast than he did to naming his shoes, or the cord binding his long locks into a braid. His companions however considered this most inappropriate for some unfathomable reason and immediately set about discussing appropriate names for a mule undertaking such a grand quest. In a rare moment of magnanimity, Surya agreed to allow them to name the animal Barney, if for no other reason than to quiet the absurd topic.
The way down the fissure was rough, particularly for the animals. Bill and Barney found the footing difficult, but endured it with the rugged determination typical of most mules. Niko, bounced from the front to the rear of the line, raising the spirits of the spelunkers with his canine enthusiasm. Though the golden Mirmo pack dog wore the harness and bags the breed was made famous for, the bags were empty and so the animal was free to caper about and bruise its swiftly wagging tail on the sharp rocks of the crevasse walls. Only Surya found the animal's energy tiresome in this dismal foul smelling journey which had taken a bad turn from questioning a Titian in a comfortable civilized palace to winding through a freshly formed and filthy crack in the earth.
After a long dark hike the group came upon a room of worked limestone. The fissure spanned the area and broke into the far wall, continuing its destruction into the very bowels of the earth. The torches they brought with them only dimly illuminated the expanse of the place, and what light there was reflected in thin pools of water that filmed the smooth stone floor beyond the fissure. Careful examination revealed two doors set in opposing corners, each well made of stout oak and free of rust or other signs of age. Here an argument broke out, some were for continuing the march into the planets crust, curious where the break in the earth ended, while others were wary of the breach suddenly closing and crushing them in its grasp. Examination of the doors postponed the debate, and the curiousness of them ended it. Each door opened easily inward, but as it did so the surface of the door vanished into an opaque and obviously magical darkness. Excitement took over and soon several members had stepped though, for all purposes vanishing into the witchery. It took blindfolding the animals to coax them through, and though some felt that caution was the better part of valor, it was agreed that the need to know what happened to Breysus and to have an understanding of the nature of the threat to their respective people required they investigate.
On the far side of the strange portal the discovery was made that stepping back across was impossible. The blackness remained, however it was no longer permeable and was as smooth and hard to the touch as the stone which framed it. About them the found that they were in a chamber quite similar to the one they encountered on the other side of the doors but even larger. Searching discovered another door, and then a body. Lying upon the floor was the corpse of an Orc which to their horror had been slain recently by something which had drained the creature of much of its blood. A puckered white wound was found upon the Orc’s body, and its skin was unusually pale for the usually swarthy breed. Beyond the body was a pair of doors and the room expanded to the north beyond the range of their light. A cough caught their attention then, and two more orcs were found in the northeast corner of the room, kneeling over the body of a badly wounded comrade.
Grund was asked to speak with them, to ask them how they came to be here and what had become of them and their comrades. Grund insisted that the Orcs would have nothing to do with him and at first declined to speak with them at all, seemingly wary of even moving closer to the creatures. Eventually Abdul convinced him to try and their response was curt and to the point. They would tell nothing to a filthy halfer like Grund, and that all of them were doomed to a death they would soon discover in the halls beyond. Nothing more would be said. Angry, Grund explained this to Abdul and gave him a furious and accusing glare. The Orcs were left there to nurse their wounded and the group searched the circumference of the chamber to get an idea of how large it was. This examination discovered two more doors, all of them identical to the first set they found, but lacking the mystical darkness that shrouded them. It was decided that the southern doors would be explored first.
Many empty and unremarkable rooms were uncovered, and more orc corpses were located in a few of them. Some of the orcs died in the same manner that the first one they found had, while others had been killed by vicious and deep claw marks, their flesh slashed from them in an obvious frenzy of violence. While exploring Abdul was attacked by a creature identified as a Darkmantle. It was a strange octopus like beast that is capable of flight and can form a magical darkness to cloak its attacks. However this Darkmantle was larger and much more aggressive than most of its type who typically prey upon small vermin and lizards that inhabit the deep dark places of the earth. Also, its body had a reddish color to it, and many small horns and sharp thorns adorned its upper body which was all quite atypical of the species (thus identified by Cole, an expert on all manner of monsters). Obviously a mutant of some type, little thought was given to it until the next violent encounter.
While exploring a room near the one where the Darkmantle attacked them, the party was overrun by rats. Now a typical rat, while a nasty vermin, will generally only become aggressive when cornered, starving, or vastly out massing its prey. These vermin however conformed to none of the usual understandings of the species. They swarmed by the score out of the darkness, their eyes lit with an unnatural ruddy red glow. Quickly swarming the group, the pack animals began to panic and became uncontrollable. As the rats began to fill the room they started to climb up the armor and clothes of the party, biting and slashing with their small sharp teeth. It took all of them stomping and slashing about themselves with dagger and boot, fists and sorcery to break the tide of the seemingly endless flow of little demonic vermin. Once they had been killed or driven off Cole was hard pressed healing the wounds of the party with the blessings of the Gods of Light. Examination of the creatures revealed red fur and a ridge of sharp spines protruding from the base of the rat’s head down its back to the place where its tail grew. Now with this and the strangeness of the Darkmantle, they began to wonder what they had gotten themselves into.
Deciding that there was little they could do but continue their explorations they came upon a twisting hall that ended with a pair of double doors. Having only come across identical portals of oak and iron till now, they checked these carefully for any sign of trap or trickery. When no traps were located they entered the room beyond and discovered a bedroom of sorts. Chairs surrounded a large smooth foot high mound of dry dirt. A crude bed heaped with dirty animal skins, a table and bench, and a small chest completed the room’s furnishings. Nothing of value was found among these, however two cleverly concealed secret doors were discovered one in the south wall and one in the east. Excited at the discovery Magela opened the eastern portal and fell prey to a pair of scything blades set at a 90 degree angle to cut into the legs of anyone opening the door from this side. To make matters worse, something evil flowed from the open portal into the chamber.
Wounded and overcome with terror Magela fled the room, running as fast as her legs could carry her past her companions and through the double doors they had opened. What floated two feet above the floor within the chamber was ghastly. Covered in a tattered cloak was a figure that might have once been a man. In its left hand it held a short bladed sword that gave off a sickly green glow, while in its right it carried the severed head of a young orc warrior by the hair. The cloak, while covering all other parts of the figure was open at the chest, revealing nothing more than seven floating heads that slowly rotated about themselves. The face of each head was twisted into a silent scream of pain and terror, eyes wide and rolling to whites. The entire apparition had a strange translucent quality to it, as though you could almost see through it the room beyond.
With cries of horror and loathing the rest of the group scrambled for their weapons to defend themselves as the ghostly terror began to dance among them blade swooping and slashing. Yet to their dismay the weapons they fought with seemed unable to touch the body of their opponent, steel moving effortlessly through its form without touching anything of substance, while that evil green blade it wielded was indeed quite solid and capable of drawing blood. Soon all their efforts were turned to keeping that deadly weapon from reaching them. Coleman, remembering then the ancient and nearly forgotten stories of how the Gods of Light once embodied their servants with the power to burn and banish all manner of undead with the glory of their love pulled forth the eye and sun of his faith and called forth to the ghost to begone. Three times he did thus, beginning to fear that the stories were little more than that and bore no truth to them. However upon that third try the creature fled seemingly in fear of its unlife, and his battered and bloody companions swiftly closed the secret door and collapsed to the cold floor in pain and exhaustion.
(This ended session one of the delve into the World’s Largest Dungeon.)